Map playbook · 2 matches
Mirage
38%of T side rounds won
· 9 of 24
67%of CT side rounds won
· 8 of 12
1–1matches won–lost
The calls
What the numbers say to do on Mirage, from every round we've played here.
T side▲ Strength
Go A
We won 3 of 4 rounds after planting A, and 4 of 6 after planting B. Only 4 rounds, so take it lightly.
See the numbers
Pistol rounds● Worth knowing
2 of 4
Pistol rounds won: 0 of 2 on T, 2 of 2 on CT. Only 4 rounds, so take it lightly.
See the numbers
Bomb sites
How each round went, by where the bomb was planted.
T side
Where we plant
9–15rounds
Pistols and first kills
Round win rate on each side in the pistol round, and depending on who got the round's first kill.
T side
Pistol and first kill
9–15rounds
Pistol round
0% won 0 of 2
We got the first kill
71% won 5 of 7
They got the first kill
24% won 4 of 17
CT side
Pistol and first kill
8–4rounds
Pistol round
100% won 2 of 2
We got the first kill
75% won 3 of 4
They got the first kill
62% won 5 of 8
Where we die early
Crew deaths in the first 30 seconds of a round. Pick a side to see the spots to stop walking into. Hover or tap a dot for who killed us and with what.
Missed trade
Untradeable
Traded
Nearest teammate (on hover)
✕ Killer (on hover)
T side
Dying early
9–15rounds
Someone died in the first 30 s
33% won 7 of 21
Nobody died in the first 30 s
67% won 2 of 3
CT side
Dying early
8–4rounds
Someone died in the first 30 s
70% won 7 of 10
Nobody died in the first 30 s
50% won 1 of 2
Our grenades
Where every crew grenade on Mirage went off, by type. Hover or tap a dot to see who threw it, how, and what it did (enemies blinded, damage done). Click it to watch the throw in the replay.
SmokeFlash
MolotovHE
Where it was thrown from (on hover)
Faded rows rest on fewer than 5 rounds, so don't read much into them. Sites are labelled A or B from where the planter was standing.