8 matches

How we play together

The short version

First kills▼ Problem
81% vs 40%
Round win rate when we got the first kill vs. when they did. We got it in 72 of 161 rounds. zach took 39 opening duels and won 12.
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Randos● Worth knowing
1.92
rating for Grim, a rando (19–7, 131 ADR). Better than anyone in the crew.
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Spacing▼ Problem
74%
of the deaths we didn't trade were untradeable: no teammate within 3 seconds' run (about 55 ft). Khang was the most cut off: typically 6.5 s from help.
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Trading▼ Problem
21%
of our deaths got traded within 5 seconds. Dan was close enough to trade zach but didn't, 17 times.
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Clutch▲ Strength
1v4
Welshy won a 1v4 with 88 HP left. The crew won 16 of 66 clutches.
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T side● Worth knowing
78% vs 17%
T-round win rate with the bomb down vs. without it. We got the plant in 45 of 80 T rounds.
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Do we have each other's backs?

Every death is one of three kinds. Traded: a teammate killed your killer within 5 seconds. Missed trade: not traded, though a teammate was under 3 seconds' run away. Untradeable: no teammate was within 3 seconds' run, or nobody else was alive.

21% of crew deaths got traded. Randos traded us 24 times; we traded them 23 times out of 128 rando deaths.

PlayerTraded deaths Trades madeMedian time to trade
Welshy
45% 5 of 11 22.0 s
Dan
24% 24 of 101 281.6 s
beeny
23% 29 of 124 120.8 s
Khang
18% 8 of 44 162.3 s
zach
17% 21 of 122 273.0 s
rudeboy ting h jah rrasta. my
12% 4 of 34 53.0 s
Who trades whom, and who misses trades on whom

Trades: how many times each row player traded each column player.

Trader ↓ · Died → Danzachrudeboy ting h jah rrasta. myKhangWelshybeeny
Dan · 9 2 3 1 5
zach 5 · – 3 2 7
rudeboy ting h jah rrasta. my 1 – · 1 – 3
Khang 6 3 2 · 1 4
Welshy 1 1 – – · –
beeny 4 1 – 1 1 ·

Missed trades: how many times each row player was the closest teammate and the column player wasn't traded.

Closest ↓ · Died → Danzachrudeboy ting h jah rrasta. myKhangWelshybeeny
Dan · 17 3 – 1 6
zach 4 · 1 3 – 6
rudeboy ting h jah rrasta. my 1 3 · 2 – 1
Khang 3 1 2 · – 3
Welshy – – – – · 1
beeny 6 5 1 – – ·

Median seconds to the trade:

Trader ↓ · Died → Danzachrudeboy ting h jah rrasta. myKhangWelshybeeny
Dan · 2.6 1.6 1.8 2.0 1.2
zach 0.8 · – 4.2 3.7 0.7
rudeboy ting h jah rrasta. my 3.0 – · 0.3 – 0.8
Khang 2.9 2.0 4.3 · 1.6 1.6
Welshy 1.6 3.0 – – · –
beeny 3.0 4.5 – 2.0 1.8 ·

Who dies first?

The first of us to go down leaves the rest playing a man short. zach dies first most often: 55 of 161 rounds (34%). It costs us most when Dan goes first: we won 41% of those rounds (12 of 29), against 62% otherwise. Our first death usually comes 18 s into the round, theirs 18 s in.

zach 34% died first in 55 of 161 rounds
Traded 14 of 55 Usually 18 s into the round Round win rate: 60% when they died first (33 of 55), 58% otherwise
beeny 32% died first in 51 of 161 rounds
Traded 17 of 51 Usually 18 s into the round Round win rate: 59% when they died first (30 of 51), 58% otherwise
Welshy 26% died first in 5 of 19 rounds
Traded 3 of 5 Usually 15 s into the round Round win rate: 80% when they died first (4 of 5), 64% otherwise
Dan 18% died first in 29 of 161 rounds
Traded 7 of 29 Usually 19 s into the round Round win rate: 41% when they died first (12 of 29), 62% otherwise
Khang 14% died first in 8 of 58 rounds
Traded 3 of 8 Usually 25 s into the round Round win rate: 62% when they died first (5 of 8), 42% otherwise
rudeboy ting h jah rrasta. my 10% died first in 4 of 39 rounds
Traded 1 of 4 Usually 15 s into the round Round win rate: 25% when they died first (1 of 4), 34% otherwise

Counts any death before the round ended, out of the rounds each player played. Red marks a win rate clearly below their other rounds (15+ points, with at least 8 first deaths). Pick a side above to see CT or T rounds only.

How far apart do we play?

Deaths that weren't traded, by how long the closest living teammate would have needed to run there with a rifle, going around walls. Under 3 seconds is a missed trade; anything further is untradeable.

PlayerDeaths that weren't traded Typical gap
Dan
3.8 s (77)
zach
4.0 s (101)
rudeboy ting h jah rrasta. my
4.1 s (30)
Khang
6.5 s (36)
Welshy
5.7 s (6)
beeny
5.0 s (95)
Tradeable (under 3 s away) Untradeable (3 s or more) Nobody left alive

Where we die

Crew deaths, one kind at a time. Missed trades show where help was close but didn't get the killer; untradeable deaths show where we keep ending up alone. Hover or tap a dot to see the closest teammate and the killer.

Missed trade Untradeable Traded Nearest teammate (on hover) ✕ Killer (on hover)
Grouped up or split, by round win rate
Together at 30 s 70% 21 of 30
Split at 30 s 64% 54 of 85
Together at 60 s 82% 9 of 11
Split at 60 s 83% 25 of 30

"Together" means every living crew member was within 3.6 s of running (67 ft) of another one.

Last crew member alive
Dan41 rounds 21 won
beeny25 rounds 7 won
zach24 rounds 10 won
rudeboy ting h jah rrasta. my10 rounds 0 won
Khang6 rounds 1 won
Welshy2 rounds 2 won

What wins us rounds?

Round win rate in different situations.

We got the first kill 81% 58 of 72
They got the first kill 40% 36 of 89
T side, bomb planted 78% 35 of 45
T side, no plant 17% 6 of 35
CT 65% 53 of 81
T 51% 41 of 80

Economy

Buys come from each team's average equipment value when buy time ends.

Our full buy vs their eco or force 75% 21 of 28
Full buys on both sides 61% 54 of 89
Our force buys 39% 7 of 18
Our eco rounds 20% 2 of 10
Our eco or force vs their full buy 27% 6 of 22
Every buy matchup
full vs full 61% 54 of 89
full vs force 65% 13 of 20
pistol vs pistol 62% 10 of 16
force vs full 36% 5 of 14
eco vs full 12% 1 of 8
full vs eco 100% 8 of 8
eco vs force 50% 1 of 2
force vs eco 100% 2 of 2
force vs force 0% 0 of 2

Utility

PlayerFlashesEnemies blinded Enemy blind time per flashFlash assistsTeammates blindedNade damage Died holding
Dan10165 2.4 s 0 37 853 $21,700 (85)
zach7245 2.2 s 5 29 587 $55,800 (200)
beeny6637 1.8 s 1 24 357 $54,000 (193)
rudeboy ting h jah rrasta. my2022 3.7 s 0 4 82 $10,100 (35)
Khang3718 1.6 s 1 17 202 $20,600 (67)
Welshy66 3.1 s 0 3 127 $6,100 (21)
Flash setups and damage handoffs between teammates

Kills on an enemy still blind from a teammate's flash.

Flashed ↓ · Killed → Danzachrudeboy ting h jah rrasta. myKhangWelshybeeny
Dan · 2 – – – –
zach – · 1 2 – –
rudeboy ting h jah rrasta. my 1 – · – – –
Khang 1 – – · – –
Welshy – – – – · –
beeny 2 – – – – ·

One damaged an enemy, the other finished them within 5 s.

Damaged ↓ · Finished → Danzachrudeboy ting h jah rrasta. myKhangWelshybeeny
Dan · 6 1 3 3 5
zach 3 · – 2 – 5
rudeboy ting h jah rrasta. my 3 1 · – – –
Khang 3 2 – · – –
Welshy 2 1 – 3 · –
beeny 4 7 2 2 1 ·

Aim

Every bullet fired from a gun; a shot hits if it damages an enemy. A burst starts after half a second without shooting, and from its 4th bullet on it's a spray. Counter-strafing is first shots fired while (nearly) stopped.

PlayerAccuracyHeadshot accuracy First-shot accuracySpray accuracyCounter-strafingBullets
Dan19% 15%26% 15%67% 2,152
beeny19% 14%15% 19%35% 2,009
zach21% 12%21% 19%65% 1,764
Khang27% 13%31% 20%69% 784
rudeboy ting h jah rrasta. my18% 15%20% 15%52% 500
Welshy21% 16%29% 14%79% 267

Records

By map
Dust22–1
Mirage1–1
Ancient1–0
Anubis1–0
Inferno1–0
By stack size
3-stack5–0
5-stack1–2
By lineup
Dan, zach, beeny5–0
Dan, zach, rudeboy ting h jah rrasta. my, Khang, beeny0–2
Dan, zach, Khang, Welshy, beeny1–0

Crew vs randos

Crew: 68% of our kills and 70% of our damage. Randos: 32% of our kills and 30% of our damage. Rando rankings

Hall of shame
PlayerTeammates blindedTheir blind timeFriendly fireSelf damageTeam kills
Dan37106.2 s 79401
zach2985.3 s 53220
beeny2476.3 s 1900
Khang1744.1 s 000
rudeboy ting h jah rrasta. my415.9 s 3000
Welshy39.9 s 140