Crew · 1 match · 19 rounds
Welshy
1–0 in matches played
Premier
24,999
+111 over 1 ranked match
Rating
1.69
about 1.00 is average
Kills – deaths
20–11
1.82 K/D
Damage per round
104
90% KAST · 45% headshots
Opening duels
2 of 5
won
Clutches
2 of 2
won
Deaths traded
45%
a teammate got the killer
Best partners
Every pair, and every lineup: Duos.
Aim
Every bullet fired from a gun. A shot hits if it damages an enemy. A burst starts after half a second without shooting, and from its 4th bullet on it's a spray.
Accuracy
21%
of 267 bullets hit an enemy
Headshot accuracy
16%
of hits were to the head
First-shot accuracy
29%
the first bullet of each burst
Spray accuracy
14%
from the 4th bullet of a burst on
Counter-strafing
79%
of first shots fired while (nearly) stopped
Utility
Enemies blinded per flash
1.0
6 flashes · 3.1 s of enemy blindness each
Teammates blinded
3
for 1 s or longer
Nade damage
127
6.7 per round
Died holding grenades
$6,100
21 grenades over 11 deaths
How far is help when you die?
Typically 4.2 s of running from the nearest teammate when you die (5.7 s when you don't get traded). Under 3 s is a missed trade; anything further is untradeable.
| Player | Deaths that weren't traded | Typical gap |
|---|---|---|
| Welshy | 5.7 s (6) |
Tradeable (under 3 s away)
Untradeable (3 s or more)
Nobody left alive
Where you die
One kind of death at a time. Hover or tap a dot to see the closest teammate and the killer.
Missed trade
Untradeable
Traded
Nearest teammate (on hover)
✕ Killer (on hover)
Best moments
With each teammate
| Teammate | You traded them | They traded you | Your flash, their kill | Their flash, your kill | Your missed trades on them |
|---|---|---|---|---|---|
| Dan | 1 | 1 | – | – | – |
| zach | 1 | 2 | – | – | – |
| Khang | – | 1 | – | – | – |
| beeny | – | 1 | – | – | 1 |
Maps
| Map | W–L | Rating | ADR |
|---|---|---|---|
| Mirage | 1–0 | 1.69 | 104 |
Matches
| Match | Score | Rating | K–D | ADR |
|---|---|---|---|---|
| Mirage Thu, Oct 8 | 13–6 | 1.69 | 20–11 | 104 |