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3 matches

Thu, Oct 8: the details

The short version

First kills▼ Problem
78% vs 30%
Round win rate when we got the first kill vs. when they did. We got it in 18 of 58 rounds. zach took 18 opening duels and won 4.
See the numbers
Spacing▼ Problem
74%
of the deaths we didn't trade were untradeable: no teammate within 3 seconds' run (about 55 ft). Khang was the most cut off: typically 7.3 s from help.
See the numbers
Trading▼ Problem
20%
of our deaths got traded within 5 seconds. All-time it's 21%. Dan was close enough to trade zach but didn't, 6 times.
See the numbers
Randos● Worth knowing
1.54
rating for DaddyLear .jr, a rando (18–14, 98 ADR). Better than anyone in the crew.
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T side▼ Problem
64% vs 7%
T-round win rate with the bomb down vs. without it. We got the plant in 14 of 29 T rounds.
See the numbers
Clutch▲ Strength
1v3
Dan won a 1v3 with 84 HP left. The crew won 8 of 38 clutches.
See the numbers

Do we have each other's backs?

Every death is one of three kinds. Traded: a teammate killed your killer within 5 seconds. Missed trade: not traded, though a teammate was under 3 seconds' run away. Untradeable: no teammate was within 3 seconds' run, or nobody else was alive.

20% of crew deaths got traded. Randos traded us 6 times; we traded them 3 times out of 25 rando deaths.

PlayerTraded deaths Trades madeMedian time to trade
beeny
25% 13 of 51 20.8 s
Dan
23% 10 of 43 122.4 s
Khang
18% 6 of 33 122.3 s
zach
17% 8 of 48 73.5 s
rudeboy ting h jah rrasta. my
12% 4 of 34 53.0 s
Who trades whom, and who misses trades on whom

Trades: how many times each row player traded each column player.

Trader ↓ · Died → Danzachrudeboy ting h jah rrasta. myKhangbeeny
Dan · 3 2 2 3
zach 3 · – 2 1
rudeboy ting h jah rrasta. my 1 – · 1 3
Khang 3 3 2 · 4
beeny 1 – – 1 ·

Missed trades: how many times each row player was the closest teammate and the column player wasn't traded.

Closest ↓ · Died → Danzachrudeboy ting h jah rrasta. myKhangbeeny
Dan · 6 3 – 2
zach 2 · 1 1 1
rudeboy ting h jah rrasta. my 1 3 · 2 1
Khang 3 1 2 · 3
beeny 2 3 1 – ·

Median seconds to the trade:

Trader ↓ · Died → Danzachrudeboy ting h jah rrasta. myKhangbeeny
Dan · 4.6 1.6 2.2 1.2
zach 0.8 · – 3.5 0.7
rudeboy ting h jah rrasta. my 3.0 – · 0.3 0.8
Khang 3.0 2.0 4.3 · 1.6
beeny 2.0 – – 2.0 ·

Who dies first?

The first of us to go down leaves the rest playing a man short. zach dies first most often: 19 of 58 rounds (33%). It costs us most when Dan goes first: we won 30% of those rounds (3 of 10), against 48% otherwise. Our first death usually comes 18 s into the round, theirs 21 s in.

zach 33% died first in 19 of 58 rounds
Traded 3 of 19 Usually 13 s into the round Round win rate: 53% when they died first (10 of 19), 41% otherwise
beeny 31% died first in 18 of 58 rounds
Traded 8 of 18 Usually 18 s into the round Round win rate: 44% when they died first (8 of 18), 45% otherwise
Dan 17% died first in 10 of 58 rounds
Traded 1 of 10 Usually 19 s into the round Round win rate: 30% when they died first (3 of 10), 48% otherwise
Khang 15% died first in 6 of 39 rounds
Traded 3 of 6 Usually 25 s into the round Round win rate: 50% when they died first (3 of 6), 30% otherwise
rudeboy ting h jah rrasta. my 10% died first in 4 of 39 rounds
Traded 1 of 4 Usually 15 s into the round Round win rate: 25% when they died first (1 of 4), 34% otherwise

Counts any death before the round ended, out of the rounds each player played. Red marks a win rate clearly below their other rounds (15+ points, with at least 8 first deaths). Pick a side above to see CT or T rounds only.

How far apart do we play?

Deaths that weren't traded, by how long the closest living teammate would have needed to run there with a rifle, going around walls. Under 3 seconds is a missed trade; anything further is untradeable.

PlayerDeaths that weren't traded Typical gap
Dan
3.4 s (33)
zach
3.2 s (40)
rudeboy ting h jah rrasta. my
4.1 s (30)
Khang
7.3 s (27)
beeny
5.5 s (38)
Tradeable (under 3 s away) Untradeable (3 s or more) Nobody left alive

Where we die

Crew deaths, one kind at a time. Missed trades show where help was close but didn't get the killer; untradeable deaths show where we keep ending up alone. Hover or tap a dot to see the closest teammate and the killer.

Missed trade Untradeable Traded Nearest teammate (on hover) ✕ Killer (on hover)
Grouped up or split, by round win rate
Together at 30 s 44% 4 of 9
Split at 30 s 50% 17 of 34
Together at 60 s 83% 5 of 6
Split at 60 s 78% 7 of 9

"Together" means every living crew member was within 3.6 s of running (67 ft) of another one.

Last crew member alive
Dan16 rounds 8 won
zach13 rounds 5 won
rudeboy ting h jah rrasta. my10 rounds 0 won
Khang5 rounds 1 won
beeny3 rounds 1 won

What wins us rounds?

Round win rate in different situations.

We got the first kill 78% 14 of 18
They got the first kill 30% 12 of 40
T side, bomb planted 64% 9 of 14
T side, no plant 7% 1 of 15
CT 55% 16 of 29
T 34% 10 of 29

Economy

Buys come from each team's average equipment value when buy time ends.

Our full buy vs their eco or force 86% 6 of 7
Full buys on both sides 46% 16 of 35
Our force buys 20% 1 of 5
Our eco rounds 20% 1 of 5
Our eco or force vs their full buy 12% 1 of 8
Every buy matchup
full vs full 46% 16 of 35
pistol vs pistol 33% 2 of 6
eco vs full 0% 0 of 4
force vs full 25% 1 of 4
full vs force 75% 3 of 4
full vs eco 100% 3 of 3
eco vs force 100% 1 of 1
force vs force 0% 0 of 1

Utility

PlayerFlashesEnemies blinded Enemy blind time per flashFlash assistsTeammates blindedNade damage Died holding
rudeboy ting h jah rrasta. my2022 3.7 s 0 4 82 $10,100 (35)
beeny2719 2.3 s 1 12 147 $18,200 (65)
Dan3418 2.1 s 0 9 228 $7,800 (31)
zach2114 2.6 s 1 5 232 $21,000 (77)
Khang218 1.3 s 0 14 42 $16,300 (53)
Flash setups and damage handoffs between teammates

Kills on an enemy still blind from a teammate's flash.

Flashed ↓ · Killed → Danzachrudeboy ting h jah rrasta. myKhangbeeny
Dan · – – – –
zach – · 1 – –
rudeboy ting h jah rrasta. my 1 – · – –
Khang – – – · –
beeny 1 – – – ·

One damaged an enemy, the other finished them within 5 s.

Damaged ↓ · Finished → Danzachrudeboy ting h jah rrasta. myKhangbeeny
Dan · 3 1 2 1
zach 1 · – 1 –
rudeboy ting h jah rrasta. my 3 1 · – –
Khang 3 2 – · –
beeny 1 2 2 2 ·

Aim

Every bullet fired from a gun; a shot hits if it damages an enemy. A burst starts after half a second without shooting, and from its 4th bullet on it's a spray. Counter-strafing is first shots fired while (nearly) stopped.

PlayerAccuracyHeadshot accuracy First-shot accuracySpray accuracyCounter-strafingBullets
Dan23% 12%33% 17%69% 688
Khang28% 15%35% 20%69% 511
zach23% 12%21% 22%71% 592
beeny21% 15%19% 22%45% 624
rudeboy ting h jah rrasta. my18% 15%20% 15%52% 500

Records

By map
Anubis1–0
Dust20–1
Mirage0–1
By stack size
5-stack0–2
3-stack1–0
By lineup
Dan, zach, rudeboy ting h jah rrasta. my, Khang, beeny0–2
Dan, zach, beeny1–0

Crew vs randos

Crew: 82% of our kills and 84% of our damage. Randos: 18% of our kills and 16% of our damage. Rando rankings

Hall of shame
PlayerTeammates blindedTheir blind timeFriendly fireSelf damageTeam kills
Khang1434.9 s 000
beeny1229.4 s 000
Dan928.5 s 7901
zach518.9 s 000
rudeboy ting h jah rrasta. my415.9 s 3000