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3 matches

Wed, Oct 7: the details

The short version

Spacing▼ Problem
72%
of the deaths we didn't trade were untradeable: no teammate within 3 seconds' run (about 55 ft). Welshy was the most cut off: typically 5.7 s from help.
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Clutch▲ Strength
1v4
Welshy won a 1v4 with 88 HP left. The crew won 7 of 20 clutches.
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Trading▼ Problem
24%
of our deaths got traded within 5 seconds. All-time it's 21%. Dan was close enough to trade zach but didn't, 8 times.
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T side● Worth knowing
90% vs 27%
T-round win rate with the bomb down vs. without it. We got the plant in 21 of 32 T rounds.
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Randos● Worth knowing
1.61
rating for aiun, a rando (19–9, 98 ADR).
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First kills● Worth knowing
82% vs 55%
Round win rate when we got the first kill vs. when they did. We got it in 28 of 57 rounds. beeny took 14 opening duels and won 4.
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Do we have each other's backs?

Every death is one of three kinds. Traded: a teammate killed your killer within 5 seconds. Missed trade: not traded, though a teammate was under 3 seconds' run away. Untradeable: no teammate was within 3 seconds' run, or nobody else was alive.

24% of crew deaths got traded. Randos traded us 10 times; we traded them 11 times out of 51 rando deaths.

PlayerTraded deaths Trades madeMedian time to trade
Welshy
45% 5 of 11 22.0 s
Dan
28% 9 of 32 91.6 s
zach
21% 9 of 42 122.7 s
beeny
20% 8 of 40 71.4 s
Khang
18% 2 of 11 42.9 s
Who trades whom, and who misses trades on whom

Trades: how many times each row player traded each column player.

Trader ↓ · Died → DanzachKhangWelshybeeny
Dan · 4 1 1 1
zach – · 1 2 3
Khang 3 – · 1 –
Welshy 1 1 – · –
beeny 2 1 – 1 ·

Missed trades: how many times each row player was the closest teammate and the column player wasn't traded.

Closest ↓ · Died → DanzachKhangWelshybeeny
Dan · 8 – 1 3
zach 2 · 2 – 3
Khang – – · – –
Welshy – – – · 1
beeny – 1 – – ·

Median seconds to the trade:

Trader ↓ · Died → DanzachKhangWelshybeeny
Dan · 2.3 1.2 2.0 0.1
zach – · 4.6 3.7 1.4
Khang 2.9 – · 1.6 –
Welshy 1.6 3.0 – · –
beeny 2.1 4.5 – 1.8 ·

Who dies first?

The first of us to go down leaves the rest playing a man short. beeny dies first most often: 18 of 57 rounds (32%). It costs us most when Dan goes first: we won 50% of those rounds (6 of 12), against 73% otherwise. Our first death usually comes 18 s into the round, theirs 17 s in.

beeny 32% died first in 18 of 57 rounds
Traded 3 of 18 Usually 18 s into the round Round win rate: 67% when they died first (12 of 18), 69% otherwise
zach 28% died first in 16 of 57 rounds
Traded 7 of 16 Usually 19 s into the round Round win rate: 69% when they died first (11 of 16), 68% otherwise
Welshy 26% died first in 5 of 19 rounds
Traded 3 of 5 Usually 15 s into the round Round win rate: 80% when they died first (4 of 5), 64% otherwise
Dan 21% died first in 12 of 57 rounds
Traded 4 of 12 Usually 21 s into the round Round win rate: 50% when they died first (6 of 12), 73% otherwise
Khang 11% died first in 2 of 19 rounds
Traded 0 of 2 Usually 32 s into the round Round win rate: 100% when they died first (2 of 2), 65% otherwise

Counts any death before the round ended, out of the rounds each player played. Red marks a win rate clearly below their other rounds (15+ points, with at least 8 first deaths). Pick a side above to see CT or T rounds only.

How far apart do we play?

Deaths that weren't traded, by how long the closest living teammate would have needed to run there with a rifle, going around walls. Under 3 seconds is a missed trade; anything further is untradeable.

PlayerDeaths that weren't traded Typical gap
Dan
4.3 s (23)
zach
4.0 s (33)
Khang
4.4 s (9)
Welshy
5.7 s (6)
beeny
4.4 s (32)
Tradeable (under 3 s away) Untradeable (3 s or more) Nobody left alive

Where we die

Crew deaths, one kind at a time. Missed trades show where help was close but didn't get the killer; untradeable deaths show where we keep ending up alone. Hover or tap a dot to see the closest teammate and the killer.

Missed trade Untradeable Traded Nearest teammate (on hover) ✕ Killer (on hover)
Grouped up or split, by round win rate
Together at 30 s 90% 9 of 10
Split at 30 s 72% 23 of 32
Together at 60 s 75% 3 of 4
Split at 60 s 92% 11 of 12

"Together" means every living crew member was within 3.6 s of running (67 ft) of another one.

Last crew member alive
Dan12 rounds 7 won
beeny12 rounds 4 won
zach5 rounds 1 won
Welshy2 rounds 2 won
Khang1 rounds 0 won

What wins us rounds?

Round win rate in different situations.

We got the first kill 82% 23 of 28
They got the first kill 55% 16 of 29
T side, bomb planted 90% 19 of 21
T side, no plant 27% 3 of 11
CT 68% 17 of 25
T 69% 22 of 32

Economy

Buys come from each team's average equipment value when buy time ends.

Our full buy vs their eco or force 77% 10 of 13
Full buys on both sides 73% 22 of 30
Our force buys 75% 3 of 4
Our eco rounds 0% 0 of 4
Our eco or force vs their full buy 33% 2 of 6
Every buy matchup
full vs full 73% 22 of 30
full vs force 70% 7 of 10
pistol vs pistol 67% 4 of 6
eco vs full 0% 0 of 3
force vs full 67% 2 of 3
full vs eco 100% 3 of 3
eco vs force 0% 0 of 1
force vs eco 100% 1 of 1

Utility

PlayerFlashesEnemies blinded Enemy blind time per flashFlash assistsTeammates blindedNade damage Died holding
Dan2719 2.3 s 0 16 457 $8,450 (33)
zach3317 1.7 s 4 15 262 $20,500 (71)
beeny2412 1.8 s 0 6 22 $20,900 (72)
Khang1610 1.9 s 1 3 160 $4,300 (14)
Welshy66 3.1 s 0 3 127 $6,100 (21)
Flash setups and damage handoffs between teammates

Kills on an enemy still blind from a teammate's flash.

Flashed ↓ · Killed → DanzachKhangWelshybeeny
Dan · – – – –
zach – · 2 – –
Khang 1 – · – –
Welshy – – – · –
beeny – – – – ·

One damaged an enemy, the other finished them within 5 s.

Damaged ↓ · Finished → DanzachKhangWelshybeeny
Dan · 3 1 3 2
zach – · 1 – 4
Khang – – · – –
Welshy 2 1 3 · –
beeny 1 3 – 1 ·

Aim

Every bullet fired from a gun; a shot hits if it damages an enemy. A burst starts after half a second without shooting, and from its 4th bullet on it's a spray. Counter-strafing is first shots fired while (nearly) stopped.

PlayerAccuracyHeadshot accuracy First-shot accuracySpray accuracyCounter-strafingBullets
Dan20% 12%24% 17%71% 814
zach18% 11%22% 15%60% 646
beeny17% 17%13% 15%27% 659
Khang25% 10%26% 20%70% 273
Welshy21% 16%29% 14%79% 267

Records

By map
Dust21–0
Inferno1–0
Mirage1–0
By stack size
3-stack2–0
5-stack1–0
By lineup
Dan, zach, beeny2–0
Dan, zach, Khang, Welshy, beeny1–0

Crew vs randos

Crew: 70% of our kills and 70% of our damage. Randos: 30% of our kills and 30% of our damage. Rando rankings

Hall of shame
PlayerTeammates blindedTheir blind timeFriendly fireSelf damageTeam kills
zach1543.0 s 4870
Dan1641.9 s 000
beeny624.3 s 000
Welshy39.9 s 140
Khang39.3 s 000